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2008.136 (May 15, 2008) [# 3144 | 5/15/2008] 

Rapier Vanguard Grabs Texture Upgrade
JasonRocZ has gone back and cleaned up the Rapier Vanguard model to be used in the WC Collateral Damage mod. The pictures below represent the first draft and current version of the design. There's quite a noticeable improvement in the textures and their accuracy compared to the actual ships in Wing Commander Arena. The colorization mimics the improvement that we saw in screenshots released from progressive builds of Arena last year.


It's been some time since I've updated this model. This one was much tougher to do changes on than any other model I've worked on. It's at 1198 polygons out of the 1200 limit. Should I change anything? Any requests? Hopefully you will see the drastic changes made here.

[ChrisReid] [# 8672] [Discuss (52 comments)]

Making the Game - Part 10
This collection of emails between the team's designers shows the thought process that went into designing MED, Wing Commander Prophecy's mission editor. A lot of it is Greek to me, but I'm sure those who have toiled with editing Prophecy by hand over the years will appreciate what it all means. What's more, thanks to Captain Johnny (whose comments appear in the last email in the set) we may soon be able to play around with MED ourselves...

MED E-Mails
Download (1.1 MB)

Date: May 7, 1996
Project: Wing Commander Prophecy
Donated By: Jorg Neumann
Pages: 7


[LOAF] [# 8671] [Discuss (2 comments)]

Last Five Standoff Simulator Scores
FireFlyConvoy StrikeWraith2670
scamanderKilrathi GauntletRaptor700
HumungusConvoy StrikeSabre520
JarmokConvoy StrikeMorningstar4850
datcha2001The Blockade RunMorningstar12450

View the scoreboard

2008.135 (May 14, 2008) [# 3143 | 5/14/2008] 

The Big Transport That Could
In sharp contrast to the tiny 1/1000 scale paper Clydesdale that Péricles unveiled last week, his 1/200 scale model is quite a monster. Where the last design could be placed next to coins for reference, this one might be better sitting next to hubcaps or dinner plates. The basic structure of the ship is coming together well now, and three sizes of the design should be ready to release soon. After this transport is complete, Péricles plans to move on to the Venture and Stiletto. We can't wait! Check out more pictures over at Crius.net or Paper Commander.

Well gentlemen, I present the final steps of the construction of the Clydesdale. In this sequence of pictures we see some aspects of the final assembly. The model in these pictures is a big 1/200 scale. The size creates some new issues which require care and technique, mainly for not leaving openings or white corners. In general these are filled out with scraps of the textures from a second print of the model made in paper of finer thickness.

[ChrisReid] [# 8670] [Discuss (20 comments)]

Making the Game - Part 9
Today we have the May 3rd, 1996 Component Manager Meeting Agenda, with comments and status updates from all the groups working on the game. What interests me the most here is the amount of control this group seems to have over the entire Wing Commander property - they're monitoring the big titles in development, Wing Commander V and Maniac Missions, but also keeping tabs on Wing Commander IV Playstation, The Darkening and even sending representatives to LA to make sure that MCA/Universal is not "fucking up the property" on Wing Commander Academy TV. I also think everyone can take something different away from these -- for example, I imagine some 3D artists probably understand what it means that the art team is all learning Alias better than I do.

Wing Commander V Component Manager Meeting Agenda
Download (4.2 MB)

Date: May 3, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 9


[LOAF] [# 8669] [Discuss (5 comments)]

2008.134 (May 13, 2008) [# 3142 | 5/13/2008] 

Prophecy High Res Patch Updated For Vista
HCl's Prophecy Enhacement Pack is a super cool thing. It runs WCP in high resolution, adds online multiplayer, allows DVD quality videos to be patched in and fixes bugs that were part of the original game. Recently, as adoption of Windows Vista has gradually increased, a small number of people reported problems running the upgrade's high res installer. HCl has investigated the issue and developed a workaround. If you have experienced crashes while running install.exe in the Enhancement Pack, unzip install_gui.exe into the game folder and run it instead. Be sure to report your results afterwards to help make future improvements even better.

Here is a fix for the High-Res patch installer. It should solve a crash which is most common on Windows Vista, but may also occur on XP in certain circumstances. If you are experiencing trouble running the regular installer, give this fix a try and let me know if it solves the problem for you.

[ChrisReid] [# 8668] [Discuss (1 comment)]

Making the Game - Part 8
The organization of the game continues! Today we see a collection of documents laying out the goals and organization for the Wing Commander V Playstation team. The project was headed by Billy Cain... and it shows! Just check out the mission statement: "Our mission is to make Wing Commander 5 PSX the #1 selling version of Wing Commander, ever, on any platform (not including WC5 PC, because we would hurt their feelings)." The plans for Prophecy PSX were unique - it was to be the first time that a console version of a Wing title was developed alongside the PC project.

Wing Commander V Playstation Bible
Download (4.8 MB)

Date: April 30, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 11


[LOAF] [# 8667] [Discuss (8 comments)]

2008.133 (May 12, 2008) [# 3141 | 5/12/2008] 

Final Assault On K'tithrak Mang
Wingnuts are playing through the whole series again and posting their battle accounts to the Forums. The community replay of Wing Commander 2 is now entering its final stage. This week covers the K'tithrak Mang series. Here's DaveO's screenshots and recollections from Enigma:

In the Observation Room, I meet up with Hobbes and Jazz. Hobbes tells me that Downtown is dead, and that he was ambushed by ten Drakhri. Hobbes wonders why he feels the way he does, and Jazz sympathizes and tells him that he felt the same way when he lost his brother on the Goddard colony. I try telling Jazz that I understand why he’s bitter, but he says I don’t really understand his feelings. Hobbes tells me that he’ll be on the flight deck. I meet up with him again later in the barracks, and I ask him if he’s ok since he spent the time on the flight deck just staring into space. Hobbes tells me that even though he treated Downtown like a friend, he really loved him as a son and regrets that he never told this to Downtown. I tell Hobbes that there is still some of the Kilrathi Sukhar May’ya that Paladin brought and that now might be a good time to finish the bottle.

In the briefing room, Angel tells us that enemy fighters have been pursuing us for several hours. We must not let them find us since they would bring more reinforcements, and we lost our support from the William Tell which was destroyed after it jumped out of the system. The Concordia will be forced to do a very dangerous double jump. All fighters will be launched to do a patrol sweep after the first jump. Due to the importance of this mission, Angel will be flying on my wing in a Broadsword. After clearing any resistance, the Concordia will jump again to its designated second jump point. At the first enemy encounter, there are a few Drakhri. I take out this wing with just my forward guns. After we jump, Angel and me see a wing of Sarthas along with a Kamekh. It’s hard to tell if I destroyed any fighters with my rear guns since there is flak going off around us. Angel takes down the shields of the Kamekh, and I finish it off with a barrage of guns. I establish communication with the Concordia, and tell it that the jump point is clear. I then give a kill count score for the mission and land.


[KrisV] [# 8666] [Discuss (13 comments)]

Making the Game - Part 7
Today's document is the April 30, 1996 version of the Wing Commander V/Prophecy org chart, along with job descriptions (dated May 7, 1996) for the various leadership roles. They don't sound too bad - I could have been a Producer! How does it all stack up compared to the team that finished the project? The obvious change is Richard Hilleman as Executive Producer. Those who followed our Point of Origin series will remember that Mr. Hilleman took over the Maverick Team on a temporary basis after Chris Roberts left - Rod Nakamoto was later brought in to run the project. Hirings at the newly formed Digital Anvil will soon disrupt this chart, too - Billy Cain (presently in charge of the PSX version and not listed here) will replace Phil Wattenbarger as Lead Designer and several of the artists will also move on (including Chris Douglas and Dean McCall).

Wing Commander V Organization Chart
Download (5.0 MB)

Date: April 30, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 11


[LOAF] [# 8665] [Discuss (1 comment)]

2008.132 (May 11, 2008) [# 3140 | 5/11/2008] 

Saga Shakes Down Its Superfighter
The WC Saga team has released an updated version of its Excalibur model. The latest incarnation was mocked up by limdaepl. Accuracy and faithfulness to the authentic design was their goal, and they've done a good job getting many of the details right.


[ChrisReid] [# 8664] [Discuss (6 comments)]

Making the Game - Part 6
This is more like it! The Component Manager Meeting Agenda for April 26, 1996 has information from what each portion of the Wing Commander V/Prophecy development team is doing. One thing that should catch the eye of Wing Commander fans is that the team is developing an overall story arc and 'universe fiction' -- and that it's being shared with Erin Roberts, who is currently developing Privateer 2: The Darkening in England. There's also an interesting reference to planning for "Maniac [Missions]" with Mark [Day] - I wonder if any material on that project survives?

Wing Commander V Component Manager Meeting Agenda
Download (4.3 MB)

Date: April 26, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 6


[LOAF] [# 8662] [Discuss (2 comments)]

All news for May 2008 can be found here.
Older news can be found in the archive.

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